Cinematic Editor Work

Call of Duty: Modern Warfare 2

In Game Level: Kill or Capture

Summary: Task Force 141 along with Mexican Special Forces are en route to Hassan’s last known location.

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.

In Game Level: Alone

Summary: Graves betrays Task Force 141 & Mexican Special Forces resulting in a gunfight in the rain at the entrance of HQ.

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.

In Game Level: Dark Water

Summary: Task Force 141 & Mexican special forces have captured Valera (El Sin Nombre). They negotiate a deal to find where the American missiles are that Hassan has stolen.

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.

Call of Duty: Modern Warfare 3

Summary: Captain Price confronts General Shepherd in his office after Soap is murdered by Makarov.

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.

In Game Level: Tundra

Summary: Task Force 141 tells General Shepherd he needs to testify to Congress.

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.

In Game Level: Reactor

Summary: Makarov regroup with Konni forces, gives a speech, and sets the tone for the upcoming events that will unfold

I edited this scene during my time as a Cinematic Editor at Infinity Ward. Scene editorial was done in Premiere Pro. The final deliverable is compressed using Bink/Rad video and placed in the engine for viewing by the player.

Actors performances are captured in mocap/performance capture.

Previs/Layout done by Infinity Ward animation team.

This scene was made in collaboration with Blur Studio who did took the previs and finalized animation to look how it does in the final cut.